Maps are arguably the gameplay element that sets Rainbow Six Siege aside from other games.
The knowledge required to traverse each map is vital and knowing which walls are “soft,” which of them are “hard,” and the way to navigate reinforcements may be a big part of improving at the sport.
Here are our picks for the highest 10 maps in Rainbow Six Siege.
10) House
It’s hard to possess a top 10 Rainbow Six maps list and not include House. While the map is casual naturally, it’s iconic and was the primary map shown to the general public during the announcement of the sport.
Some of the charms of the map were removed during its recent rework, but the map plays better overall. You don’t need to just like the map—you may only use it to warm abreast of Terrorist Hunt. But you can’t deny that it’s one among the foremost iconic maps of the franchise.
9) Kanal
Another recently reworked map comes in at ninth on our top 10 list. While technically competitively viable, we won’t be ready to see this map pushed to its absolute limit until it gets added into the professional play rotation. Until then, the sole other thing stopping Kanal from being higher is how cheesy it's.
Spawnpeeks, early-round runouts, and sneaky Valkyrie cameras dominate most levels of play. Once the attackers get into the building or on the balconies, the gameplay loop gets better. But getting there's the hard part. While spawn peeking and runouts are completely fair strategies, it gets dull trying to fight people in windows every round on attack.
8) Oregon
Another recently reworked map, Oregon was changed from a map where you fight for each inch during a closed corridor to a more balanced experience. Old Oregon was “Hell during a Cell.” Shotguns, Maestro’s ALDA 5.56, and brute force were the name of the sport for quite a while.
There’s nothing inherently wrong with having a map like old Oregon, it just got stale. New Oregon may be a breath of fresh air but lacks the distinct gameplay loop that old Oregon had. It went from being completely and totally unique in both good and bad ways within the map pool to only another map. nobody is doubting what proportion better Oregon is in competitive play, but not much really stands proud about the map now.
7) Bank
The bank is an iconic Rainbow Six map and thematically one among the simplest within the game. the sole problem is that the gameplay loop. It’s become stale over time and way too easy to predict.
On attack, there are near-instant runouts if you spawn anywhere on the brink of the front lobby—and the rear alley spawn isn’t an excessive amount of better. Once you repel the spawnpeekers, good luck trying to clear the roamers once you have one or two attackers sitting on rappels or the parking garage, trying and failing to channel their inner Bob Lee Swagger. They won’t channel Bob Lee Swagger and are likely to go away their valuable utility and drones outside while you and your team fight inside at an obstacle.
At the professional level, the map is simply stale and in need of a rework. Thematically, the map is gorgeous. the consequences within the basement are particularly gripping, though not the simplest for competitive play. the texture of a map with numerous avenues for passive attackers to bait their team in new and unprecedented ways and a stale competitive meta is pretty unfortunate for a way thematically excellent it's. Bank will make its thanks to the highest soon, it just needs a little rework to some high traffic areas.
6) Chalet
The chalet is that the most up-to-date rework on the list and is arguably the simplest recently reworked map. Everything that was a haul about old Chalet is gone or diluted significantly and therefore the map is all the higher for it. Every bombsite feels viable now within the early stages of deciding the rework and there appear, for now, a minimum of, to truly be multiple ways of attacking some bomb sites.
This could be the rework hype speaking, but the new Chalet is a superb rework that fixed problems without taking the charm and unique gameplay loop away. Yes, sitting on the Kanine spot on the balcony remains a technique for attackers. you only won’t get the maximum amount of raw map control out of it as you want too. It’s easy to be high on the potential of Chalet, but time might be unkind to the present traditionally controversial map.
5) Coastline
The “danger donut” is another map with a singular playstyle—if by unique you mean aggressive. The building itself is so small that defenders are essentially forced to play outside of it on certain bombsites and are forced to form extremely aggressive plays. This makes Coastline a profoundly entertaining watch in professional play and a profoundly frustrating play in ranked.
Most of what you recognize about Rainbow Six is thrown out the door: Coastline doesn’t require an attacking hard breacher or a Thatcher pick for a smooth attack, and running in and planting quickly is usually the simplest move. For better or worse, Coastline is staying and is ranked so highly here due to how insanely fun it's to observe at the professional level. Every round of Coastline may be a flurry of trades and high-skill peeks. Though it’s not traditional Rainbow Six, it’s a blast.
4) Kafe Dostoyevsky
Another reworked map that’s seeing a resurgence in popularity, Kafe Dostoyevsky went from awful at most levels to at least one of the simplest maps within the pool. There’s not much to mention about the map aside from it’s solid. It’s unique enough to supply interesting gameplay while retaining Rainbow Six basics.
You won’t be ready to execute a clean attack without clearing the roamers and fixing flank drones. for each site, a tough breacher is important. Rappel play is important for a few attacks too. within the old IGN review adage, it’s got a touch bit for everybody.
3) Villa
Villa may be a roamer’s haven. Until recently, it wont to be extremely defender sided. It’s changing, but change has come slowly.
When Villa was introduced into professional play, it wasn’t uncommon to ascertain 6-0 or 5-1 halves, ending during a 7-5 or 8-7 finish counting on who got defense last. At lower levels, Villa could also be defender sided, but that’s not the fault of the map. Maybe the players in your ranked games don’t need to push into the vulnerable classroom on every attack round? That’s just a few foods for thought.
Either way, Villa has everything you would like out of Rainbow Six then some. There are plenty of vertical play opportunities and therefore the map specifically rewards good droning and flank watching on the attack. to urge good at Villa, you've got to hone your fundamentals, though. You can’t just enter guns blazing.
2) Consulate
Consulate is rated this highly for one reason in particular others: it’s incredible to observe in professional play. There’s intense vertical gameplay, especially on the split-site, an opportunity for a classic “open the garage and have a shootout” attack, and many opportunities for risky defender play.
Consulate doesn’t always feel the simplest to play, mostly because it’s so aggressive. the particular building is small—one of the smallest—and it seems like most are everywhere unless you’re in a minimum of a five-vs-two. But it’s not as slanted toward gunfights as Coastline is and rewards utility plays even as much.
On the professional level, you'll expect teams to win rounds with excellent utility usage and just plain old shooting themselves out of trouble. There’s just one competitor to Consulate in terms of watchability, though.
1) Clubhouse
If Rainbow Six had a Dust II, it might be Clubhouse. it's it all: vertical play, the necessity for a coordinated attack, enough space for defenders to experiment with setups, and it requires pristine utility usage.
There are numerous iconic professional moments on Clubhouse that it’s hard to count all of them. The map plays great for all ranks. It highlights the individuality of Rainbow Six—and there’s room to experiment in some cases. We don’t skills anyone could disagree, Clubhouse is that the best Rainbow Six map.